Alkemy
Modeling | Game Developement | Maya | Substance Painter | Unity
Alkemy was a 2024 student-led VR project at UMass Lowell centered on an interactive alchemy shop game. Players take on the role of an alchemist, where they fulfill customer orders through cutting, grinding, and boiling different ingredients together to complete objectives.
As the project’s environment and prop modeler, I was responsible for the concept and modeling of the shop's interior and plant assets. I created clean models ready for use in the game, as well as different functional states for each, such as idle, held, and cut/in-use.
Coding:
Anthony Liang and Sid Shankar
Texturing:
Luisiana Hernandez
Models and Animation:
Ryan Newton and Nick Gilbert
Alkemy Gameplay Demo